Not doing so inevitably leads to traffic jams, which will eventually be your downfall - while the game is quite lenient, if too many cars take too long to reach a building, it's game over. Where it differs from Metro is in its free-form nature - cars will always take the shortest path to their destination, and you'll end up routing them in seemingly nonsensical ways. Over time, more buildings and homes are added, with different colors, increasing the complexity of your road network. You have to draw a road to connect the two, so the car belonging to the home's residents can reach the building. While Mini Metro begins with a pair of subway stations, Mini Motorways starts with a building and a home. I've been a fan since its original PC release, and have since purchased it for iOS and Switch as well. Mini Metro, then, with its stripped down interface and mild difficulty curve, was a breath of fresh air. There's something about transport sims that has always appealed to me, but I find the more involved ones like Transport Tycoon or Cities Skylines (sorry, 90 percent of that game is traffic management) utterly overwhelming. Apple Arcade could really be something that works. Or you can pay $5 for just a month and play the whole thing. But I didn't care and you probably won't either. Some swipes will go unregistered and you won't be able to swerve enough in time. The touch based controls can occasionally frustrate, too, especially if you're playing on an iPhone Max with a bigger screen. The game is short but (bitter)sweet, and you can probably finish the whole thing in 90 minutes or so. The grand finale, and the accompanying medley, is another masterstroke that hit me in the feels. It's a forgiving game that just wants to be played to the end. You can always replay the level once you've completed it. You really have nothing to lose by doing so. If you come undone by the same part of a level repeatedly, the cosmic voice of God or someone will ask if you want skip this tricky part. It's a mid-game level where you battle twins that 'click' between realities, meaning you'll have to balance a ride through two different levels, avoiding deadly fans and drops on the way. Parallel Universes is my stand-out favorite. Other times, you'll be timing button presses to battle your rivals in sword combat. SWH loves to subvert its arcade driving base, sometimes you'll think you're playing Rez, or cruising in an open-world game like GTA. She drives, parkours and flies around levels, each with a different song - some more memorable than others. Your avatar will battle to restore balance in the cosmic universe and (eye-roll) her heart. Behind the polish and cool is a short, satisfying game that begs for repeated plays. Please don't let that synopsis put you off, though. You play as the dreamed-up alter ego of a woman dealing with heartbreak, battling characters based on Tarot cards - all done to an incredibly electro-pop soundtrack that I've already downloaded from Apple Music. Trying to distill the game down to a category, I'd call it a musical arcade racer where you're either avoiding objects or shooting antagonist bosses. Still, I want to rave about Sayonara Wild Hearts. As we collected our favorite games and thoughts on this new gaming service, I discovered I had played (and liked) more games than anyone else. You can see some more gameplay in the trailer below.Sayonara Wild Hearts ticks all the hipster mores to ensure it'll become a keystone title for Apple Arcade, even if it's not an exclusive to iOS. No price for the Steam version has been announced, but a subscription to Apple Arcade is going to cost you $4.99 a month. As for the Steam gamers out there, the Mini Motorways release date will be sometime in 2020. An Android version has not yet been announced. The Mini Motorways release date for Apple Arcade is September 19, 2019. If Mini Motorways is half as challenging as Mini Metro, it will be a game that’s worth keeping an eye on. You have to think on your feet, and what seems like a good idea at the time, may very well end up biting you in the butt a few minutes later. It sounds simple enough, and I (as a Mini Metro fan) can only say one thing: that is the path to ruin. As you play, the map will slowly zoom out, adding more spawn points and more destinations that you’ll have to connect with roads. You’ll have to build a road connecting the two, and cars will start happily traveling back and forth between the two locations, all set to the tune of a super chill soundtrack created by Disasterpeace. Much like Mini Metro, the game will start with a place that spawns vehicles and a destination. Have a gander at this teaser trailer to get a feel for the game:
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